Ravenloft

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The mist-shrouded valley containing the village of Barovia.
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The mist-shrouded valley containing the village of Barovia.

Contents

Characters

  • Ivan Kashchei (Andy): A shapeshifting ranger who likes to hunt monsters. He'll probably turn into one sometime or another.
  • Varian Damodred (Chris): - He smolders with generic rage.
  • Izabel (Jon): Vistani traveler. That's all you need to know.

NPCs

  • Krezk
    • Burgeonmaster Ivan Watcher: Burgomaster of Krezk who studied in Dementlieu and is generally popular, open-minded, fair and generous.
    • Jacqueline Montarri: Leader of Red Vardo Traders—an ostensibly legitimate trading guide, but mostly a thieves guild.
  • Barovia
    • Ashlyn: Pious Templar and Lightbringer of the Morninglord; seeks to destroy all undead
    • Keeva Sixtywinters: Leader of the Keepers of the Black Feather; looking to subvert Strahd in any way possible
    • Ismark the Lesser: Son of the late Burgomaster of the village Barovia and his heir
    • Lord Kavan the Grim: Somebody who should by all accounts be dead after Varian literally punched his face in. Now one of Count Strahd von Zarovich's lieutenants.
    • Irena Kolyana: Adopted daughter of the late Burgomaster and possibly Varian's bride
    • Madam Eva: Fortune teller and leader of the Vistani of the village of Barovia.

Setting

The valley containing the village of Barovia.
Enlarge
The valley containing the village of Barovia.

Maps

Languages

The 5 most common languages (Taken from the Ravenloft 3.5 PHB p36) are:

  • Balok: spoken in Barovia and probably the one language you should all know. The closest thing to a trade tongue that Ravenloft has. Based on Romanian.
  • Darkonese: Probably not terribly relevant, but is the language of the largest realm. Darkon is known for being particularly friendly (for Ravenloft) toward non-humans and magic users. Based on Latin.
  • Mordentish: The high-society language, the language of reason, philosophy and literature. It's actually split in two and based on French (High Mordentish) and English (Low Mordentish).
  • Vaasi: A harmonious and gentle to the ear language used in some religious rites and favored by Bards. Spoken widely nearby, but not in Barovia.
  • Draconic: Still used as the primary language of magic, but not actually spoken.

The other languages of note are:

  • Patterna: spoken by the Vistani.
  • Luktar: Spoken by ethnic Gundarakites (once a separate kingdom, now oppressed with some rebels) in Barovia.
  • Falkovnian: Spoken in the militaristic nation of Falkovnia and also nearby regions.

For other languages, these two sites seem to do a decent job explaining things.

Sessions

  • Bodies in the Hunting Lodge (10/17/2010): Our heroes meet each other on a trip to a mountain hunting lodge.
  • Over the Mountains (11/21/2010): Beleaguered by bad weather and harrowing visions and almost-heard whispers, our heroes cross the mountains following their quarry.
  • Whetting the Pallet (10/16/2011): The group is able to find the source of at least some of the drought and put an end to it.
  • Man up a Tree (11/6/2011): Traveling back after completing their task, the party gets ambushed in the woods.
  • Den of the Beast (3/4/2012): Attempting to decode the note they found, the party goes deep into the lair of the Red Vardo Traders.
  • Toward the Shrouded Throne (3/11/2012): A confluence of information points toward the village of Barovia, so the party heads for the mist-shrouded throne of the realm.
  • Into the Mist (3/25/2012): Upon arriving in the village of Barovia, Izabel and Varian find it under siege from an oddly-rampant werewolf infestation.
  • Trapping the Wolves (4/15/2012): The group does some investigating and then defeats what seems to be the source of the infestation in town.
  • The Fog Clears (4/29/2012): After defeating the unholy source of the infestation, the group is accosted by what turn out to be allies with information that only deepens Barovia's mysteries.
  • Secrets Merging (7/8/2012): Investigating a few of the new mysteries seems to show connections that don't solve the mysteries, but start to make sense.
  • The not-so-Calm after the Storm (7/15/2012, 9/23/2012): As return to some semblance of normal, the party realizes that normal isn't all that reassuring in Barovia.
  • Progress at Last (10/14/2012): Ashlyn allies herself more closely with the party and they make some progress after consulting Madam Eva.
  • Collecting a Relic (1/27/2013, 2/17/2013, 2/9/2014): After recovering a first artifact of power, Varian and Izabel seek a second.
  • An Invitation You Can't Refuse (3/9/2014): The heroes return to the village of Barovia to receive an unwelcome invitation to dine at the castle.
  • Beyond the Veil (12/13/2015): In searching for and find Izabel, Ivan and Varian help her to activate the Sunsword.
  • Enter Strahd (11/27/2016): Despite their discomfort, the heroes accept Strahd's invitation to dinner and accept his invitation to be his guests at the castle.
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